The Fred Rogers Center Accepting Applications for 2012 Early Career Fellows Program

The Fred Rogers Center is announcing a special competition for the 2012 Early Career Fellow in Early Literacy.  This Early Career Fellow, to be selected from the southwestern Pennsylvania region, will be awarded a $10,000 stipend and will work with a team of videographers and an established expert in early childhood education to create a series of videos designed to demonstrate best early literacy and digital media literacy practices, in cooperation with the Pittsburgh Association for the Education of Young Children (PAEYC).

Since 2009, the Early Career Fellows program has supported 12 new and aspiring creators of children’s media, who have produced an array of creative projects—in robotics, interactive sculpture, media-based curriculum development, assistive technology, web blogging, and mobile gaming.  The program provides a unique career development opportunity for new and aspiring professionals who demonstrate a commitment to the same principles that guided Fred Rogers in his work.

Qualified candidates should  submit applications for the 2012 Early Career Fellow in Early Literacy.  The announcement and the application form are attached and also are available through the Fred Rogers Center’s website.

The submission deadline for applications is December 22, 2011.

For background information on all of our work at the Fred Rogers Center, including past years’ Early Career Fellows, please see our Center video on YouTube.

 

Check out “Puzzle Clubhouse” on Kickstarter — A Cool New Project by Schell Games

ABOUT PUZZLE CLUBHOUSE

Crowd-designed?

That’s right. We’re trying for something a little crazy. The idea behind Puzzle Clubhouse is an online community for a new kind of game development process, one that is crowd designed, and crowd supported. It’s a creative experiment and we need your help to get it started!

Want to know more? Keep reading!

Each Puzzle Clubhouse episode is a combination of an animated story and a short, quirky game. You can play a prototype episode at Puzzle Clubhouse.com to get the idea.

Why are we going episodic instead of one big game? Good question. Here are three of our reasons:

  • We want to involve as many people as possible as much as possible as often as possible.
  • Who wants to wait 12 months for their texture, dialogue, or concept to be released in a game? We’re leaning towards short episodes with short turnaround. Our hope is that we can do at least one episode every month to start and more as we get the hang of things.
  • The Puzzle Clubhouse collaborative design process will require iteration. We’ll try some things, learn from them, try some more. Having an episodic structure gives us a natural iterative loop.