Visit the New Art + Technology Blog on the Pittsburgh Technology Council’s ‘Tech-burger’

•January 12, 2012 • Leave a Comment

Click here to visit the new blog at the
Pittsburgh Technology Council site.

 

The Art + Technology Initiative is now affiliated with the Pittsburgh Technology Council’s Creative Technology Network. Creative Technology is a leading-edge trend in the global marketplace. The Council is proud to launch a new network focused on promoting our region’s specific creative technology related capabilities. The network spans the creative tech gamut, including design, gaming, filmmaking, robotics, new media advertising, industrial design, architecture, animation, production, fine art, education, digital media and much more.

For more information, visit the Creative Technology Network.

The Art + Technology Blog is Moving!

•January 9, 2012 • 2 Comments

Greetings, fellow Art and Techies!

Exciting news: The Art + Technology Blog is moving to be incorporated as part of the Pittsburgh Technology Council’s TechBurger blog. As a Google-approved news source, Techburger will open our work up to a far greater readership and opportunities for Pittsburgh artists and companies.

Please update the following url in your browsers and information:
Creative Tech-burger: http://techburgher.com/category/creative-tech/

You can also find more information on Art + Tech at the Council’s website, at these links:
http://www.pghtech.org/events/art-and-technology/default.aspx
http://www.pghtech.org/networks/creative-technology/default.aspx

We look forward to seeing you there!

Happy creating!
The Art + Tech Team

MakeShop Announces Micro Grant Opportunity

•January 3, 2012 • Leave a Comment

The Children’s Museum of Pittsburgh, with funding from the Grable Foundation and support from The Sprout Fund and The Pittsburgh Foundation, will provide “Maker” micro grants to organizations who work with children and youth.

Micro Grants of up to $5,000 are available to support programs that engage Youth Makers, children aged 7 to 17, in the hands-on design and production of objects that respond to two themes: Wearables and Rideables. Youth Makers will be encouraged to think broadly about the themes and create items as diverse as a wearable gaming system or cupcakes on wheels.

Download a Micro Grant Application and get started on your MakeShop idea today!

Micro Grant applications are due on Monday, January 30, 2012.

Micro Grants will be awarded through public selection using an online voting process developed by The Pittsburgh Foundation. The general public will have the chance to vote on their favorite projects and thereby select the final Youth Makers for grants.

The Fred Rogers Center Accepting Applications for 2012 Early Career Fellows Program

•December 19, 2011 • Leave a Comment

The Fred Rogers Center is announcing a special competition for the 2012 Early Career Fellow in Early Literacy.  This Early Career Fellow, to be selected from the southwestern Pennsylvania region, will be awarded a $10,000 stipend and will work with a team of videographers and an established expert in early childhood education to create a series of videos designed to demonstrate best early literacy and digital media literacy practices, in cooperation with the Pittsburgh Association for the Education of Young Children (PAEYC).

Since 2009, the Early Career Fellows program has supported 12 new and aspiring creators of children’s media, who have produced an array of creative projects—in robotics, interactive sculpture, media-based curriculum development, assistive technology, web blogging, and mobile gaming.  The program provides a unique career development opportunity for new and aspiring professionals who demonstrate a commitment to the same principles that guided Fred Rogers in his work.

Qualified candidates should  submit applications for the 2012 Early Career Fellow in Early Literacy.  The announcement and the application form are attached and also are available through the Fred Rogers Center’s website.

The submission deadline for applications is December 22, 2011.

For background information on all of our work at the Fred Rogers Center, including past years’ Early Career Fellows, please see our Center video on YouTube.

 

Check out “Puzzle Clubhouse” on Kickstarter — A Cool New Project by Schell Games

•December 15, 2011 • Leave a Comment

ABOUT PUZZLE CLUBHOUSE

Crowd-designed?

That’s right. We’re trying for something a little crazy. The idea behind Puzzle Clubhouse is an online community for a new kind of game development process, one that is crowd designed, and crowd supported. It’s a creative experiment and we need your help to get it started!

Want to know more? Keep reading!

Each Puzzle Clubhouse episode is a combination of an animated story and a short, quirky game. You can play a prototype episode at Puzzle Clubhouse.com to get the idea.

Why are we going episodic instead of one big game? Good question. Here are three of our reasons:

  • We want to involve as many people as possible as much as possible as often as possible.
  • Who wants to wait 12 months for their texture, dialogue, or concept to be released in a game? We’re leaning towards short episodes with short turnaround. Our hope is that we can do at least one episode every month to start and more as we get the hang of things.
  • The Puzzle Clubhouse collaborative design process will require iteration. We’ll try some things, learn from them, try some more. Having an episodic structure gives us a natural iterative loop.

DML Collaboratory: Request for Proposals for the American Museum of Natural History

•December 14, 2011 • Leave a Comment

DEADLINE:  January 15, 2012

AMNH “Adventures in Science”:

Virtual Worlds Middle School Institutes

The American Museum of Natural History is seeking a digital technology partner who can customize a 3-D world-building platform and 3-D digital modeling tool, as well as support the development, implementation and evaluation of two immersive, 2-week science institutes for middle schoolers in the summer of 2012. The programs, called “Virtual Worlds”, target students who are interested in learning science through the process of inquiry and collections research at the AMNH, and who are excited about using digital technology to synthesize and expand upon their science content and process learning.

Prior Virtual Worlds Institute at AMNH
Last year, the AMNH led a Virtual Worlds: Cretaceous Seas Institute, in which middle school students collected and examined fossils of extinct marine life, toured museum collections and interviewed scientists to make inferences about how an extinct Late Cretaceous animal, such as a Mosasaur, might have looked and behaved. Students then used the 3-D modeling software, Sculptris http://www.pixologic.com/sculptris, to bring their inferences to life and placed their extinct animals in a customized, photo-realistic Late Cretaceous environment designed according to AMNH specifications using the 3D virtual world platform Blue Mars http://www.bluemars.com.  Please follow the link below to watch a video about last summer’s exciting institute:

http://www.youtube.com/watch?v=LwfxfRF7agU&feature=youtube_gdata_player

Upcoming Virtual Worlds Institutes at AMNH
Next summer, we plan to offer the Cretaceous Seas institute again, using an improved version of the virtual world. In addition, we plan to offer a new 2-week program called “Virtual Worlds: What happened to the Neanderthals?” During this new 2012 institute, students will have the opportunity to reconstruct and visualize Neanderthal extinction theories by recreating the first interactions between Neanderthals and modern humans in Ice Age Europe approximately 50,000 years ago.  Using the AMNH’s world-renowned fossil collections and scientific resources, students will work in the Sackler Educational Laboratory for Comparative Genomics and Human Origins to reconstruct the events that may have led to the extinction of Neanderthals and the predominance of modern humans as the only hominid left on earth.

In order to reconstruct and visualize prevailing extinction theories, students will digitally compare facial and skeletal structures of Neanderthals and modern humans to determine how different they really looked from one another, and incorporate cultural and technological capabilities of each.  Students will then place the reconstructed hominids in the ancient environment in which these species coexisted, and may have even interbred, before the Neanderthal’s ultimate demise. Students will visualize that ancient world through an engaging and accessible 3-D world-building tool.

AMNH seeks a partner with the following criteria:

•Technical familiarity with game making, world building, and visualization platforms.

•A proven track record of successful creation of an educational model(s), preferably with middle school students, using one of the above platforms, or a similar 2-D or 3-D platform. The model could have been used to teach any academic content, but would preferably have been used to teach science content.

•Comprises a team consisting of programmer(s), designer(s), and educator(s) with experience working in an educational setting (e.g., a school, museum, after-school program), using game design to teach digital literacy as well as academic content.

Responsibilities and tasks will include:

•Updating the Cretaceous Oceans virtual world to improve its visual and functional components.

•Creating a customized, constrained 3-D Ice Age environment with pre-designed assets for the new Neanderthal Institute. Assets will include an accurate ecosystem with Ice Age features, fauna, cave dwellings, cultural artifacts, and hominid behaviors.

•Developing the capability for students to reconstruct the skeletal structures of Neanderthals and modern Homo sapiens, as well as flesh out the facial characteristics of each.

•Writing a final report on the two Virtual Worlds programs, including recommendations and best practices that evaluate what worked and where there is room for improvement.

Timeline:

The deadline for submitting proposals is January 15, 2012.  Planning for the institute will begin immediately after a partner is selected.  The Adventures in Science Virtual Worlds Cretaceous Seas Institute will run from August 13th – 24th 2012, and the Virtual Worlds What Happened to the Neanderthals will run from July 30th – August 10th 2012. Each institute will consist of twenty 6th, 7th and 8th graders, two AMNH instructors (one responsible for scientific content and one for technology) and two AMNH teaching assistants.

The AMNH will require a written summation of recommendations from the partner by September 30, 2012.

Submission Guidelines:

AMNH is interested in a long-term partnership, should this pilot engagement prove successful.

Please send the following materials to:

Samara Rubinstein, Ph.D.

Manager, Sackler Educational Laboratory for Comparative Genomics and Human

Origins

American Museum of Natural History

sacklerlab@amnh.org

•A cover letter, detailing your digital and educational capacities, as well as your previous and current projects and partners.

•A proposal to partner with the AMNH to produce the Virtual Worlds Institutes.  The proposal should include a high-level timeline, suggested approaches to the projects and recommended digital platforms.

•A budget for partner services.

•Biographical sketches of key team members on the project.

Read more http://dmlhub.net/node/6836

Calling All Creative Technology! Submit your company for video reel highlighting Pittsburgh’s success stories!

•December 5, 2011 • Leave a Comment

Is your company working at the intersection of creativity and technology?
Have you had national success with your work?
If so, the Pittsburgh Technology Council wants to showcase your work at the upcoming kick-off of its Creative Technology Network!

Creative Technology is a leading-edge trend in the global marketplace. The Council is proud to launch a new network focused on promoting our region’s specific creative technology related capabilities — spanning the creative tech gamut, including design, gaming, robotics, animation, film/television production, post-production, digital media, fine art, architecture, new media advertising, social media, and more.

The festivities begin with the upcoming winter event Creative Clash! Art and Technology Collide with a New Innovation Community in Pittsburgh, presented in partnership with the Carnegie Museum of Art. The event will focus on raising awareness of the exciting work emerging out of this region and discuss what we can do together to take our successes to the next level.

SPECIFICATIONS

The Pittsburgh Technology Council is seeking video clips, stills and information from companies whose creative technology successes have reached national visibility. This information will be compiled as part of a video reel that showcases the best and brightest of our region today.

The Council is also seeking companies to do a 3 minute presentation on their work as part of the event.

To submit your company’s success story, email the following items to Kim Chestney Harvey, Managing Director, The Creative Technology Network, (kharvey@pghtech.org) by Monday, December 19th.

  1. One paragraph company bio / success story
  2. Links to any relevant websites or examples of national visibility
  3. Up to 5 images, logos or video clips that describe company or its success. If clips exceed emailing size, please deliver electronic file to the PTC offices at 2000 Technology Drive, Suite 100, Pittsburgh Pa 15219 by December 19th. Electronic submissions only. Quicktime is the preferable video format.

We look forward to receiving your submissions! For more information, visit:www.pghentertainmenttech.org or email Kim Chestney Harvey, Managing Director, The Creative Technology Network, (kharvey@pghtech.org).

 
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